//
//  AppDelegate.swift
//  LoginDemo
//
//  Created by 王峰 on 2020/10/14.
//  Copyright © 2020 王峰. All rights reserved.
//

import UIKit
import ATAuthSDK
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    
    
    
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        let authSDKInfo = "E+Pz2IkT5UyxKNOVHezLnQoGvDe6WROIotRHtq1DLIof2KPZYZWCnGYtWRJj2cDnQvf4cUQruJzgvh+g5WXv5bANqxpkVyVCnpHwpxhz/Sm5x+kL1lt5855xeyDUCyg4Kn5nJKsztfE+zNF8tDCHJKhqOTdHUdGeUC0JLfuHQ5UMDp2WsCLSiwa5rcclgpb1XEP858uM9t1pyRWmndF9Qdgnwd9tltvd6i2+SHy70pTXIFWbzYEO4g=="
        
        TXCommonHandler.sharedInstance().setAuthSDKInfo(authSDKInfo) { (dic) in
            print(dic)
        }
        
        print(TXCommonHandler.sharedInstance().getVersion())
        
        TXCommonHandler.sharedInstance().getLoginNumber(withTimeout: 3) { (dic) in
            
            
            
            
        }
        return true
    }
    
    // MARK: UISceneSession Lifecycle
    
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    
}

